Farming, fishing, eating, and eating are the pastimes of halflings, a folk content to spend their days beside a serene lake or in a manure-filled pasture. Mining, crafting, tricking, exploring, writing, and a whole host of other hobbies are the favorites of gnomes, a race of tinkerers, naturalists, and almost everything else. Other than their love of peaceful pastimes, what makes these two races interesting in the volatile multiverse of Dungeons and Dragons? Nothing. Nothing at all. These smaller-than-average peoples are not a part of any world-shaking conflicts, campaign-starting events, or wars that span multiple planets. Most of them are normal folk, just like us, and that makes them the strangest entities in Dungeons and Dragons. That’s great because D&D needs some of normalcy.
The fifth chapter of Mordenkainen’s Tome of Foes, releasing everywhere May 29, 2018 (already in local game shops), discusses the shortest and strangest folk in Dungeons and Dragons: Halflings and gnomes.
Today, in preparation for this fantastic book, we’ll be diving into the short folk’s history in D&D, their lore, and how to use them in your campaign as both a player and a dungeon master. Beware, this article is far shorter than normal, so pace yourself!
Let’s roll!
Small Folk, Divisive Folk
Halflings
Halflings only have three true subraces: The stout halflings, who are hardier than regular halflings. It’s rumoured that they have dwarven ancestors. The lightfoot halflings, a folk that are easily able to disappear into shadows and sneak up a creaking staircase. The third and final halflings subrace are the ghostwise halflings, a race of tribalistic barbarians who strictly value family and home. Another variety of halfling does officially exist: The kender. People generally hate this subrace, though, mostly for its insane mechanical advantages and terrible innate personality. Kender are TINY and love to steal from anyone. Not too great for a party-based game.
Gnomes
Strangely Peaceful
Halflings and You
Plot Hooks
- Unable to fight the coming orc horde, a village of halflings flees to a nearby human settlement. They try to hire the party to protect their crops, wooden structures, and livestock.
- A hot-headed halfling priest attempts to inspire his people by summoning an avatar of the race’s patron deity onto the Material Plane. His ritual backfires and he accidently brings an aspect of Lolth to his home.
- The greatest chef in the region is a halfling, but he’s recently been kidnapped by a gluttonous hill giant tribe. The ruling reagent, a lover of fine food, requests that the group rescue the chef from the giant’s meaty clutches.
Player Character Ideas
- You are a member of a wealthy halfling farming family. However, displeased with the simplicity of your livestock life, you took up the art of adventure. This angered your closed-minded father, who wishes for no misfortune to come upon his farm or family -- that live with him. He has banished you from his lands, and threatened to dispose of you if you were to return.
- You were forced into the world of adventure when you accidently found a sentient shortsword. The blade seeks their original creator, and is using you as a medium to find him.
- You are a farmer trying to save your pasture from local warg attacks.
Gnomes and You
Plot Hooks
- A sinister shadow dragon is interfering with the mining of a gnome city. The aristocrats who run the settlement place a bounty on the dragon’s head: The profits of an entire ruby mine.
- Svirfneblin and drow are warring in a massive cavern below a surface city. Their battles threaten to collapse the entire subterranean expanse, causing the destruction of the settlement above. You’ve been sent by the city to broker a peace, eliminate one of the sides, or come to some other agreement.
- A cabal of forest gnome warlocks align themselves with a vicious night hag seeking to open up a portal to the darkest section of the Feywild.
Player Character Ideas
- You are a deep gnome who was raised by a flock of hook horrors.
- You are a forest gnome who’s never left the confines of the Feywild. You were born and raised in the wonky plane, and your world, personality, and appearance has been shaped by it.
- You woke up in a farmer’s barn one day, tattooed, bloody, and without clothes. Ever since, you’ve been chased by lanky shadows with sharp claws. You’re not sure what’s going on, but you need to keep moving. Always.
In Summary
- Both races are popular and unpopular for unique reasons. Play those up.
- Halflings are a peaceful farming folk and gnomes are a generous multifaceted people. Both of their positions in the multiverse are unchanging and absent of conflict. This is strange.
- The two short races can be utilized in many ways, ranging from comic relief to a foil of usual D&D societies and peoples. Halfling PCs are especially unusual.
Until then, farewell!
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Check out Villain Backgrounds Volume I, a supplement that crafts compelling villains.
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