It’s Friday night. Into the ancient gnomish outpost (now ruled by a maniacal beholder) the Iskryn group delves, knowing of the brutal ice trolls and sentient soulforged that wait below. Before they are able to descend, a group of the beholder’s minions attacks their fortified resting location, oh no! Alas, they are barely able to fend them off before another squad arrives, led by a distinct soulforged armed with a glowing greatbow and two frosty scimitars. “He’s watched you long enough - Aku, Dani, and Cloud in the Eyes. From afar, he’s witnessed your glorious victories and embarrassing defeats. Now, as you assault one of his lairs, he seeks to speak. You’ll likely want to accept.” The players immediately look to me, asking, “Does he seem sincere? How many soulforged are in his control? Is anyone else coming?” My voice, speaking style, and demeanor all change as I transform from Tamus the soulforged captain to RJ, the dungeon master and deity of this campaign. “First,” I say, “Yes, yes he does seem sincere. You’d better take it to heart because you’re in a difficult, no-good situation...”
The last article I wrote was met with extreme praise, to my satisfaction. Lots of folks resonated with the belief that the world of a DUNGEONS & DRAGONS campaign would feel more alive, connected, and compelling if NPCs held different opinions, told outright lies, and said ‘facts’ that were untrue. However, a few people posed the following question to me:
“How do you get your players to differentiate between you as the dungeon master and you as an NPC in the game?”
This article is the result of answering that query.
Appearances & Voices
- Use an accent.
- Change your pitch.
- Speak slower or faster.
- Slur your voice.
- Squeeze your nose.
- Close part of your mouth.
- Repeat a certain phrase.
- Wheeze, don’t speak.
Your voice, mouth, eyes, nose, cheeks, well, everything you use daily as a person can be used to portray an NPC well. It’s up to you to make it happen.
Telling and Trusting
- I’m speaking as Crath, now.
- Crath says…
- The battle master interrupts you…
- Crath shouts…
Further Examples
- Nastodon. Minotaur forgemaster. deep, cracking voice; snorts often.
- Hector. Dwarf merchant and councilor. Bellowing, cheerful voice; Scottish accent.
- Boss Vicoutl. Yuan-ti pureblood weapon master. Slight lisp, emphasizes s’s, Southern accent.
- Tick. Half-orc looter. Slow, seductive, and deep voice.
- Cyclon. Aarakocra druid. Caws at the end of sentences, quite loud.
In Summary
- Change your appearance or voice when you’re portraying an NPC.
- Not a voice actor and don’t want to try? Don’t worry, simply tell your players that a certain NPC is speaking to them.
- Ensure you remember what an NPC sounds like by writing descriptors of their voice in the NPC’s notes.
Eager for more RJD20? Begin here, subscribe to the RJD20 newsletter, and explore RJD20 videos on YouTube.
Check out Villain Backgrounds Volume I, a supplement that crafts compelling villains.
Please send inquiries to rjd20writes@gmail.com.
Having experienced both ways to identify when a NPC is speaking have to go with voice acting, much more emersion and player interaction. Voice acting is also contagious, having witnessed many players joining in the fun developing their own PC voice:)!
ReplyDeleteGreat read keep it up!
Always.
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