Last Saturday, I experienced the most heated player versus player and character versus character disagreement in my time as a Dungeon Master. The two/three players involved brushed it off, but I didn’t. I saw how it affected the flow of the game and others’ enjoyment of it. I’m keen on not letting it happen again, at least not for that extensive period of time.
I think I learned from the conflict and others might find what I learned useful; so let’s talk about it. What do you do when your party begins to argue over what to do next, to the point where the game slams to a halt? In the moment, I tried all of the following strategies. However, I could have used them better if I’d been prepared for a fight like this. Now that I’ve experienced it, I’m ready.
Introduce Something New
So, as the Dungeon Master, introduce something new to the situation. For my particular party, I had one of their trusted NPC allies approach the conversation and try to add his perspective. It didn’t work. I tried again, with a different approach; it helped the situation but didn’t solve it. You need to be careful with this strategy because you don’t necessarily want to clearly favor one side (unless one party is being completely asinine). Perhaps the goblin tries to flee, bite through his binds, or recite the lines he heard the paladin shout during battle. Try to give a little credence to one side, or introduce new stuff that completely nullifies the question. You don’t want your entire party to become stuck for an hour or more talking about something that’s not dramatic, not fun, and just interesting to a few party members. I made that mistake and I regret it.
This is the best approach to disagreements: The Dungeon Master introduces a new element into play that pacifies the party or switches the party's attention to it. Introducing something new can nullify the issue and keep the game going, in the game. The options that follow don't do quite the same thing.
Call for a Vote
The problem with this approach is that it takes away player agency. It intervenes in the story and turns something that could have been dramatic and fun into a vote. So, only use it in circumstances such as the ones described above, circumstances that won't end well. Unluckily for me, this still didn’t work with my group. They were adamant that if the other character remained in the party, they couldn’t. So...
Someone Leaves
Zoom Out of Character
That solved it. Maybe I should have skipped to this approach sooner. Overall, I probably could have done much better if I’d encountered this before - and now I have. My DUNGEONS & DRAGONS games will never be stalled because of a simple disagreement again. I hope the same goes for yours.
In Summary
- Introduce something new. Enemies attack! New information is discovered. An NPC offers their advice. Help the characters come to a conclusion in the game world.
- Call for a vote. If the PCs can’t decide, have them take a vote in or out of character. Majority rules.
- Someone leaves. If the disagreement is so great that two characters can no longer party together, then someone leaves.
- Zoom out of character. The most effective and most serious way to approach a disagreement. This approach takes you out of the game and communicates the severity of this issue to your players.
Until then, farewell!
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Orcs Attack!
ReplyDeleteDistract the players with a "random" encounter, and it may shake them out of their deadlock.
https://www.youtube.com/watch?v=31IAzJO-BEA
Oh my, I should have linked to that under "Introduce Something New." It doesn't work in all situations but it should work in most!
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