I’m preparing for my next Dungeons & Dragons campaign that’s probably going to be set in Galen, City of Magic. It’s the capital of a newly-established magocratic nation and the center of innovation, learning, and study of magic in my homegrown world. Arcana oozes into everyone’s life, whether they’re a peasant of unfortunate circumstance, a magewright fixing everlit lanterns, a half-orc bodyguard, or a goblin bandit posing as a halfling circus performer. In Galen, magic is everywhere — it’s integrated into everyday life.
If that’s the case, I need to ensure that is how the city feels to my players and their characters. If your world is also high magic and you want to instill the same feeling in your players, then this article is for you.
Let’s discuss how to make magic prominent in your D&D setting.
Include “Everyday Magic”
- Everlit lanterns line the streets of high magic societies, ensuring the roads are safe & bright.
- Explorers, armies, and merchants use airships to traverse massive distances in a short amount of time.
- Golems serve as eternal guardians, protecting banks, museums, and mansions from assault during all times of day.
- The city watch utilize divination magic to solve cases of murder, robbery, and espionage.
- Rich guilds and notable organizations carve teleportation circles into their headquarters, allowing easy access between outposts.
- Taverns and inns implement cleansing stones in their latrines, leading to increased cleanliness.
- Magewrights, also called working class wizards, maintain everyday magical devices, they’re as prevalent as stonemasons and more prevalent than armorsmiths.
- Street performers clearly use magic in their acts but claim it’s just their raw talent.
- Armies of melee and ranged combatants are bolstered by war wizards who act as the artillery of the force.
- Shop owners create traps to protect their store and goods that dissuade poor thieves and encourage rogues to learn about the arcane.
Let People Talk About Magic
An Example: Parlors of Sorcery
Spread across Galen are establishments called parlors of sorcery. In exchange for favour or coin, the spellcasters within augment customers with arcane power. Some customers seek more strength, others want to change their body permanently. The parlors comply and make the changes using various forms of arcane magic and witchery.
5% of the time, the change is permanent. The rest of the time, it fades.
Rich folk may be inclined to purchase multiple augmentations but that comes with possible side effects. These range from disfigurement and inability to use augmentations to permanent health issues or death. The number of augmentations increases the chance to experience a terrible side effect.
After one augmentation, the chance of something going wrong during the process is 60%. Every augmentation above one adds 5%.
Thus, one augmentation leads to no side effects, but every augmentation after that can be extremely dangerous. Parlors of sorcery add flavor to your world and provide your group with a chance to mechanically interact with magic. This might incentivize those who only seek mechanical gain to immerse themselves in your setting.
Rich folk may be inclined to purchase multiple augmentations but that comes with possible side effects. These range from disfigurement and inability to use augmentations to permanent health issues or death. The number of augmentations increases the chance to experience a terrible side effect.
After one augmentation, the chance of something going wrong during the process is 60%. Every augmentation above one adds 5%.
Thus, one augmentation leads to no side effects, but every augmentation after that can be extremely dangerous. Parlors of sorcery add flavor to your world and provide your group with a chance to mechanically interact with magic. This might incentivize those who only seek mechanical gain to immerse themselves in your setting.
In Summary
- Include everyday magic in your campaign. Show your players that magic drives your setting’s society forward.
- Ensure people talk about magic but aren’t too fascinated about it. They see it everyday, they’re not in a rural village where a mere firebolt will be the talk on the streets for days on end.
- Try using parlors of sorcery in your campaigns to immerse your players in magic. It’s mechanical and flavorful!
Stay creative!
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